begintalkscript;
variables;
short choice,i;

begintalknode 1;
	state = -1;
	nextstate = 1;
	question = "Adrianna";
	text1 = "It was really her. I couldn't believe that my eyes weren't playing tricks on me until I could actually feel her.";
	text2 = "_Logan-- it's..... It's so good to see you finally..... It's been so long-- so much has happened..... I-- I don't know how to even begin-- the Chapel, it was-- attacked. Oh god I can't even think about it._";

begintalknode 2;
	state = 1;
	nextstate = 3;
	question = "I already saw. You don't have to.";
	text1 = "_It was-- terrible. Father Kay and the others- I don't think any of them got out. I-- I'm so glad at least you're here. It's been so-- so hard today. I didn't know where to go, I didn't know what to do._";

begintalknode 3;
	state = 3;
	nextstate = 4;
	question = "What are you going to do now?";
	text1 = "_I'm heading to the Tabard Inn, but I don't know what I'll do after that. I've done a lot of thinking today, and I have a lot more to do. I'm not sure of anything anymore. Father Kay, the Chapel, the Order, it's all gone._";
	text2 = "_What about you? What will you do?_ At this point she finally took in the gory state of my armor. _What in the world have you been doing?_";

begintalknode 4;
	state = 4;
	nextstate = 5;
	question = "I have something to take care of-- unless you want me to stay with you of course.";
	text1 = "_No,_ she shot a glance over to the cart behind her, finally calling my attention to it and its contents. There was a human form lying in the back-- it was man in a black suede tunic, although his face was turned away to prevent me from identifying him.";
	text2 = "_No-- I think I'm alright. Yes, we'll be alright._";

begintalknode 5;
	state = 5;
	nextstate = -1;
	question = "Then I'll see you and.... him.... when I'm done.";
	text1 = "_He's.... A friend of mine.... I'll introduce you one of these days._ She gazed at the cart with an odd mix of warmth and simultaneously-- distaste? She quickly glanced away as if somehow repelled._";
	text2 = "_So the Tabard Inn-- be safe until then._";
	text3 = "I wanted like anything to leave with her right then, and never think of the Chapel again. But the feeling that I had unresolved business persisted.";
	code =
	set_flag(7,0,2);
	end();
break;